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Merwin the Alchemist

Category: Items

Elixirs Lineage2

Merwin the Alchemist

Merwin is an NPC Alchemist, located on Anomic Foundry location, who sell transmutation circle recipes, which can be used by any class to craft an elixir.

Elixirs

Elixirs Lineage2 Elixirs list

Following elixirs replaces regular buffs (does not stack):

  • Elixir of Might - An alchemical elixir that increases P.Atk. by 15% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Berserk - An alchemical elixir that decreases P.Def. by 8%, M.Def. by 16% and Evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8 for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Empower - An alchemical elixir that increases M. Atk. by 75% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Wild Magic - An alchemical elixir that increases Magic Critical Rate by 50% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Haste - An alchemical elixir that increases Atk. Spd. by 33% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Wind Walk - An alchemical elixir that increases Speed by 33 for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Shield - An alchemical elixir that increases P.Def. by 15% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Magic Barrier - An alchemical elixir that increases M.Def. by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Acumen - An alchemical elixir that increases Casting Spd. by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Concentration - An alchemical elixir that decreases magic cancel damage by 53 for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Death Whisper - An alchemical elixir that increases Critical Damage by 35% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Focus - An alchemical elixir that increases Critical Rate by 30% for 20 minutes. Re-use delay is 30 seconds.

Following elixirs not replaces regular buffs (stack):

  • Elixir of Fire Protection - An alchemical elixir that increases resistance to Fire attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Water Protection - An alchemical elixir that increases resistance to Water attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Wind Protection - An alchemical elixir that increases resistance to Wind attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Earth Protection - An alchemical elixir that increases resistance to Earth attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Holy Protection - An alchemical elixir that increases resistance to Holy attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Unholy Protection -An alchemical elixir that increases resistance to Unholy attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Life - Regenerates 2000 HP. Re-use delay is 30 seconds.
  • Elixir of Mana - Regenerates 2000 MP. Re-use delay is 30 seconds.
  • Elixir of Spirit - Regenerates 2000 CP. Re-use delay is 30 seconds.
  • Elixir of Learning 50/100/200% - An alchemical elixir that increases acquired EXP from monsters by 50/100/200% for 20 minutes. Re-use delay is 30 seconds.
  • Large Elixir of Learning 50/100/200% - An alchemical elixir that increases acquired EXP from monsters by 50/100/200% for 4 hours. Re-use delay is 30 seconds.

Failed Elixir of Learning is created when you failed to create Elixir of Learning.

  • Failed Elixir of Learning [Offense] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases P.Atk. and M.Atk. by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Failed Elixir of Learning [Defense] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases P.Def. and M.Def. by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Failed Elixir of Learning [Reuse] - An alchemical elixir that increases acquired EXP from monsters by 25%, but increases skill reuse delay by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Failed Elixir of Learning [Speed] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases Speed by 30 for 20 minutes. Re-use delay is 30 seconds.

Special Elixirs

While hunting monsters you can also obtain some unique elixir recipes, as example from Foundry Laborer you can get:

  • Elixir of Flu - An alchemical elixir that grants the ability to receive the Hot Springs Flu for 60 minutes. Re-use delay is 20 minutes.
  • Elixir of Malaria - An alchemical elixir that grants the ability to receive the Hot Springs Malaria for 60 minutes. Re-use delay is 20 minutes.
  • Elixir of Rheumatism - An alchemical elixir that grants the ability to receive the Hot Springs Rheumatism for 60 minutes. Re-use delay is 20 minutes.
  • Elixir of Cholera - An alchemical elixir that grants the ability to receive the Hot Springs Cholera for 60 minutes. Re-use delay is 20 minutes.

From Foundry Foreman you can get:

  • Elixir of Purity - An alchemical elixir that removes negative effects. Re-use delay is 20 minutes.
  • Elixir of Invincibility - An alchemical elixir that grants invincibility for 5 seconds. Re-use delay is 20 minutes.

Other Information

Book of Transmutation - a book which contains transmutation circles for 100% elixirs. Can be dropped from Location Boss Foundry Overseer, Raid Boss Ranku and Raid Boss Esthus Lavaborn.

Elixirs

Gathering Machine

Gathering Machine - agathion, which can be used to gather the Energy Seeds. Can be purchased from Merwin (time-limited version for 1day) or dropped (eternal version) from Foundry Overseer and Raid Boss Esthus Lavaborn.

  1. Equip Gathering Machine Summon Bracelet
  2. Summon Agathion
  3. Select in target Energy Seed (can spawn from Greater Evil Creature)
  4. Use skill Essence Collecting
  5. Enjoy your Essences.

Elixirs Elixirs